[Blindapple] How to make ProDOS system programs talk

Tiny Puppy-butchb wa0vjr at gmail.com
Wed Aug 11 21:56:36 EDT 2021


If you got my other note, I have it, filer and convert both 
speak.  Does this list take an attachment, if not, give me your 
email.  As mentioned in an earlier post, as I recall, and I'm an 
old person with severe c r s, but both of those programs did a 
jsr to fe89 and jsr to fe93 which stopped speech  We changed 
those to a no op or ea as I recall and they speak now.
Let me know.

----- Original Message ----- 
From: "Kyle via BlindApple" <blindapple at bluegrasspals.com>
To: "Blind Apple Discussions" <blindapple at bluegrasspals.com>
Cc: "Kyle" <kyle at free2.ml>
Sent: Wednesday, August 11, 2021 6:40 PM
Subject: Re: [Blindapple] How to make ProDOS system programs talk


No progress on this front yet, but I do remember having the 
ProDOS
user's disk when I was in school using one of these Apple //e 
computers,
and I remember the utilities speaking at some point. I have 
upgraded my
MAME ROM for the Apple //e and now use the platinum edition with 
the
number pad, but the utilities on this disk are still not 
speaking. This
is with the latest Textalker for ProDOS, version 3.1.3 according 
to the
copyright and version notice displayed if I brun it while it is 
already
running, along with a copy of the ProDOS user's disk I downloaded 
from
the Internet Archive. I should mention that I have tried running 
both
filer and convert from an already talking Davex shell running on 
a hard
disk image, from basic.system on the same hard disk, and also 
from
basic.system booted from the Textalker disk itself, and in all 
cases I
have no speech once the program is running. Was there a ProDOS 
user's
disk that was modified somehow so that the filer and convert 
utilities
would speak, or was there something I did to make it work, a 
different
ProDOS version, an earlier Textalker, something even more crazy? 
Funny
thing, although this was a long time ago, I seem to recall these
utilities not initially speaking, but I don't recall what I had 
to do to
make them speak.

~Kyle

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