[Blindapple] public domain disks
kyle at gmx.ca
Sun Oct 13 01:06:42 EDT 2013
I haven't played much with non-talking games, but if they are
text-based, they should talk just fine if you insert
PRINT CHR$(4)"BRUN TEXTALKER.RAM"
or if you prefer
PRINT CHR$(4)"BRUN TEXTALKER.BLIND"
near the beginning of the HELLO program. You should be fine putting the
line somewhere between 0 and 10. Just be sure to copy either
textalker.ram or textalker.blind along with its corresponding
textalker.obj to the same disk. Alternatively, you can insert the game
disk into drive 2 and the talking disk of your choice into drive 1, and
then you can just exit out of the HELLO program on your talking disk and
Doing this should give you an idea of whether or not it will even be
possible to make the game talk. Hope this helps.
"Kyle? ... She calls her cake, Kyle?"
Out of This World, season 2 episode 21 - "The Amazing Evie"
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